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UE4 Data Viz
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UE4 Data Viz
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Created with Raphaël 2.2.0
15
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Materials/lighting improved -- two-sided texture/lighting with only one material; ambient lighting finally added.
master
master
Graphing logic is now agnostic to aggregation level. Just set AggregateBy to "location" or "none" in the RequestData function call.
Working with location aggregation
Soften internal lighting
Update README.md
Using splines instead of beams - now actors! Better hologram visual - can see through easily now.
Translucent globe, colored mtu beams, and cube scaled based on throughput.
Commit demo changes
IP-Actor mapping, internal sphere view, better lighting.
Create runtime mapping of ip to actor - for use with edges and other properties.
Replace repo with data viz project.
Wipe repo out.
Remove VaRest dependency for easy transition to noGL container.
Full traceroute graph.
Full trace graph.
Initial commit - working graph from data.
Initial commit
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