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Commit d28b49ad authored by Neil Smith's avatar Neil Smith
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fixedOculus

parent 5b028363
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......@@ -176,7 +176,7 @@ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/CyberProject")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/CyberProject")
NearClipPlane=0.100000
LocalPlayerClassName=/Script/OffAxisProjection.OffAxisLocalPlayer
LocalPlayerClassName=/Script/Engine.LocalPlayer
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
......
......@@ -5,6 +5,8 @@
#include "CoreMinimal.h"
#include "Engine/StaticMesh.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "WarehouseFunctionLibrary.generated.h"
/**
......@@ -19,13 +21,13 @@ struct FTrackedData
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "WarehouseFunctionLibrary")
FString timestamp;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "WarehouseFunctionLibrary")
double xP;
double xP = 0.0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "WarehouseFunctionLibrary")
double yP;
double yP = 0.0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "WarehouseFunctionLibrary")
double xG;
double xG = 0.0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "WarehouseFunctionLibrary")
double yG;
double yG = 0.0;
};
UCLASS(Blueprintable)
......
......@@ -114,10 +114,10 @@ struct OCULUSXRINPUT_API FOculusXRCapsuleCollider
public:
UPROPERTY(BlueprintReadOnly, Category = "OculusLibrary|HandTracking")
UCapsuleComponent* Capsule;
UCapsuleComponent* Capsule = nullptr;
UPROPERTY(BlueprintReadOnly, Category = "OculusLibrary|HandTracking")
EOculusXRBone BoneId;
EOculusXRBone BoneId = EOculusXRBone::Hand_Start;
};
UCLASS()
......
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