Unlit materials support for gltf-model and a new environment (#16)
* Add unlit material support using patched GLTFLoader. * New environment
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- public/assets/environments/FloorNav_mesh.glb 0 additions, 0 deletionspublic/assets/environments/FloorNav_mesh.glb
- public/assets/environments/MeetingSpace1_mesh.glb 0 additions, 0 deletionspublic/assets/environments/MeetingSpace1_mesh.glb
- public/assets/environments/OutdoorFacade_mesh.glb 0 additions, 0 deletionspublic/assets/environments/OutdoorFacade_mesh.glb
- public/room.html 22 additions, 6 deletionspublic/room.html
- src/index.js 1 addition, 0 deletionssrc/index.js
- src/vendor/GLTFLoader.js 2530 additions, 0 deletionssrc/vendor/GLTFLoader.js
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