- Jul 19, 2018
- Jul 18, 2018
-
-
Kevin Lee authored
Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
-
- Jul 16, 2018
-
-
Kevin Lee authored
-
- Jul 13, 2018
-
-
Kevin Lee authored
-
- Jul 10, 2018
-
-
Kevin Lee authored
-
- Jul 06, 2018
-
-
Marshall Quander authored
-
Marshall Quander authored
If we know ahead of time which entities will have components on them or a template attached to them, then we can identify scene graph subtrees which can act as leaves of the entity tree and refrain from inflating extra entities underneath them.
-
joni authored
-
- Jul 05, 2018
- Jul 02, 2018
- Jun 29, 2018
- Jun 28, 2018
-
-
Kevin Lee authored
Added drawing of "caps" to the start/end of each line drawn; cleaned up and reorganized code; light optimization pass
-
Marshall Quander authored
-
- Jun 27, 2018
-
-
netpro2k authored
to get content type
-
- Jun 26, 2018
- Jun 25, 2018
-
-
joni authored
-
- Jun 21, 2018
- Jun 20, 2018
-
-
netpro2k authored
-
- Jun 19, 2018
-
-
Marshall Quander authored
-
- Jun 08, 2018
-
-
netpro2k authored
-
- Jun 07, 2018
-
-
netpro2k authored
-
- Jun 05, 2018
- Jun 04, 2018
-
-
joni authored
-
- Jun 01, 2018
- May 29, 2018
-
-
joni authored
-
- May 22, 2018
-
-
Greg Fodor authored
-
Greg Fodor authored
-
Greg Fodor authored
-