Skip to content
Snippets Groups Projects
  1. Sep 10, 2018
    • Kevin Lee's avatar
      Memory optimizations. · 2621784e
      Kevin Lee authored
      Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned.
      Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
      2621784e
  2. Sep 07, 2018
  3. Sep 06, 2018
  4. Sep 05, 2018
  5. Sep 04, 2018
  6. Aug 31, 2018
  7. Aug 30, 2018
  8. Aug 29, 2018
Loading